

Armed with just your giant gun and infinite ammo, the Scavenger goes from world to world, grabbing all the Atomiks he can carry and jetting off to the next planet. You play a Scavenger, a nameless entity who is jumping from planet to planet for the sole purpose of gathering the remaining Atomik that’s left on each planet, with Atomik being an element that’s valuable enough to risk life and limb in order to obtain. This reaction, naturally, causes the remaining planets to panic and devolve into chaos and anarchy. So, the question becomes, where does ATOMIK fall on this line? Strangely, it manages to land smack dab in the middle.ĪTOMIK: RunGunJumpGun, is a bizarre title that takes place in the far reaches of space, where a sun is beginning to go supernova and is swallowing planets in the process. Others, like Plantera, reek of simple, mindless activities that really appeal only to those looking to waste time and look at pretty pictures.


Some titles have worked out exceptionally well, with the specific port of Oceanhorn showing that a formerly mobile game can make a splash in the larger pool. On the other, it’s distinctly not a smartphone or tablet, but a full-fledged gaming system, and there are certain expectations that come up when you game on a gaming console vs. On the one hand, it does make sense: at the very core of its appeal, the Nintendo Switch is a mobile system, one of the most powerful and interesting ones that could be fathomed by the minds in Kyoto. Bringing a mobile game to the console marketplace seems to be a dangerous position we see people taking time and again as developers look towards the golden goose that Nintendo has given birth to.
